Showing posts with label world. Show all posts
Showing posts with label world. Show all posts

See that little progress bar? (And a bit about excuses)

I'm going to begin tracking my progress through "The Sometimes Sword" third draft here on this blog. It might be kind of (horribly) innacurate to begin with as I figure out how to break the work into percentages, but hopefully it will assist in keeping me motivated.


Yesterday was supposed to be the third day of significant progress in the 3rd draft, but unfortunately the evening didn't turn out as I planned. First off, I neglected to actually schedule a particular chunk of work on my calendar (I myself am surprised at how much a difference this makes). That alone shouldn't have really stopped me, but then a few other things popped up. But first, some back story.


On Tuesday the 20th, my World of Warcraft account was hacked. What this means is that a person or persons unknown gained access to my password by means of a keylogger program (malicious software that records keystrokes such as passwords and usernames). They were then able to log onto my game from somewhere (China most likely) and steal my character's gold and gear, which they then sell on the internet for real-world money. 


Keep in mind this isn't Call of Duty. I have developed these characters over the course of two years, and starting over isn't really an option for me. So the thought of losing them is really, really sucky. This is a relatively common occurrence for World of Warcraft subscribers, as it is a very popular game, and the demand for easy (illegal) access to in-game gold has become a multi-billion dollar industry world wide. There is a process for recovering lost items and characters, but it takes a while. Anyway, the whole process of getting this fixed and receiving my in-game property back is still in the works (not without hiccups), and it's been a huge stress.


This all leads to the biggest reason I didn't write yesterday. Above I mentioned keyloggers. The scary thing is that World of Warcraft isn't the only thing they can hack. Anything I log onto can be recorded by a keylogger without me ever knowing: online banking, email, college records, tax records, etc. Now, Macs (the kind of computer I use) are a bit less susceptible to attacks from malicious software than Windows based PCs, but it still happens. The thing is, there aren't as many ways to clean Macs off (and as any tech savvy person knows, anti-virus software can be almost as bad as the viruses they are supposed to prevent), so I decided to perform a complete OS (operating system) restoration. This means that I had to back everything on my hard drive up (about 650 gigs worth of music, photos, and most importantly, documents for my books) which took 5.5 hours. Then wipe the system clean, and re-install the OS once more. (This was actually kinda nice, if annoying, as my system had slowed down a lot over the last 2 years, and it needed to be cleaned anyway, but still....)


I won't bore you with all the details of re-installing the OS, but the bottom line is that I was up way too late copying files over by hand onto my (practically) new computer. In the long run, it will be nice to have a fresh slate to work on my computer with, but I admit I obsessed over it too much (watching progress bars do their thing for a half hour at a time, etc.) 


So tonight I have extra work to do in order to catch up, and hopefully I'll even go above and beyond, and really get some nitty-gritty stuff taken care of in my book. When it comes down to it, I regret having made the excuse (even though it was important).


What about you? What excuses do you make for not writing, and how do you think you'll overcome them?


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Discovering Setting.

I'm unashamedly fond of the stereotypical fantasy setting: a pseudo middle-earth/medieval land ruled by kings and fought over by powerful magics. It just works for me. It's where I live inside my own head, and it's where I want my characters to live (I may be a bit guilty of reverse Mary-Sue-ism). A lot of people moan and complain about it, that it's overused, boring, or an unimaginative rip-off of Tolkien. Some of this may be true, but I would argue that there is also plenty of great fantasy out there that doesn't follow this formula. So much of it in fact, that I am surprised these complainers haven't tripped on it on their way to the forums (lame joke, I know). This is a problem to me: a bunch of loud-mouthed minority opinions that step on aspiring writer's dreams of writing the fiction they love.

Why should you ignore it? Because you are free to do as you wish, and there will always be enough readers to go around. But this isn't what I want to discuss. I want to explore the many options we have as writers in creating the world our characters live in. After all, you are the god of your story. Your word is law. Just make sure it's good stuff.

A lot of people start with setting, before anything else. And there's nothing wrong with that. Some major-hitting authors (I can't remember which at the moment, it might have been Orson Scott Card) have gone on record as saying they start with nothing but a map, then build everything else from there. There is no right or wrong (I personally start with a character first). Culture, politics, magic systems, and geography all have a part in Setting, so be thinking about all those things as you read on.

So you have this vague idea. Maybe its an image that struck you of a misty bridge built between clouds, or an Inn's warm kitchen set in a forest. Perhaps it's a smell that exists only in your head: the salty smell of a calm beach or the char-choked air of a burned-out city. The smallest things can spark a setting, you just have to build on that spark... or maybe a better analogy would be: fan that spark into roaring flames. Whatever.

It's sometimes difficult to explain the process of world building from a tiny idea, it happens extremely fast in my own head, and I'm sure most of you know what I mean. It's a process of exploring the surroundings of that calm beach from above, asking where it exists, why is it there. Are there people about? What do they do? The key is to ask questions of yourself. Then it's your job to make up the answers. To me, this process is incredibly enjoyable. It's pure make-believe and creation. Allow yourself to go wild, no holds barred. If you start out big and crazy, it's easy to reel yourself back in if need be, however, starting out too small and conservative can be troublesome. So explore those dusty corners of your brain, think back to when you were a kid and that one book about talking animals made you crazy (or whatever did the same for you). Why did it stick with you for so long? Use that feeling it gave you and run with it, making your own world in the process.

A word of caution that I had to learn the hard way: make sure everything makes sense. Your readers are willing to suspend their disbelief, but only so far. If you have floating pink mush balls for characters that live in someone's lower intestine, make sure every other detail fits with that. Don't break the illusion. It's hard to coordinate all the facts, so make a list, or write a small history book entry for your world. Use time lines or cork boards and note cards, whatever you are comfortable with. Don't be afraid to write pages of world-building.

On the other hand, don't. It works both ways. On my second book (after giving up the first one as a bad job) I went into it with the express intent to not do any world building. Any details were to come about in the actual pages. My goal was to put all my creative effort into the book itself, and not draw maps or make index entries for characters. And you know, it worked pretty well. I actually finished the first draft this time, in less than a month. This may not work for you, but don't be afraid to experiment.

In conclusion, there is no right or wrong way, just results. Find what works best for you, and do it. And have FUN.