Showing posts with label plot. Show all posts
Showing posts with label plot. Show all posts

Partial review of THE MUPPETS, focused on one specific area.


The Muppets seemed to be the perfect candidate with which to study narrative structure. After all, a beloved children’s franchise famous for also entertaining adults was more than likely to contain a Hollywood-style composition. It didn’t fail to deliver. It has most of what makes a good screenplay: conflict, clarity of plot, and a storybook climax. However, it lacks one very important thing, split into three subcategories: resolution against a believable, scary antagonist with clear motivations. This missing piece was its undoing, destroying the rest of the film and trivializing the conflict.
The story of The Muppets begins with a lighthearted montage highlighting the relationship between two brothers: one a puppet character named Walter who dreams of becoming a Muppet someday, the other a human named Gary played by Jason Segel. It establishes their appreciation of each other, and sets up one of the main conflicts: Walter’s growing dissatisfaction with his differences. Over the next few chunks of movie, we learn that they are setting out on a trip to visit Los Angeles for Gary and his girlfriend Mary’s ten-year anniversary, Walter in tow. The young puppet is thrilled to have the chance to visit the Muppet Studios where all the episodes of The Muppet Show were recorded decades ago.
Unfortunately, when they arrive they find the studio shut down, derelict, covered in dust, and strung with spiderwebs. Only a single, disgruntled tour guide remains, who takes them unenthusiastically to Kermit the Frog’s former office. We learn that the Muppets have been out of style for years, and after drifting apart, they were forgotten.
Walter wanders off and happens to overhear a convenient conversation between three suited figures, one of which is Tex Richman. He and his cronies discuss a plan to take over the Muppet Studios due to a small article within the “standard Rich and Famous” contract Kermit signed years ago. It states that Tex Richman has the rights to the property by a certain date, if the Muppets are unable to come up with ten million dollars. This is the point where we learn that Tex is the “bad guy”. Walter learns of the dastardly villain’s plot to level the studios and drill for oil (which is strange, considering the studios are located in the middle of the city…). Walter, of course, then sets out on a journey to reunite the Muppets so they can put on one last show, raise the money, and buy their studio back.
This seems like a relatively reasonable set up for the film that follows, seeing as most audiences would be accepting of such a simple plot. However, Tex Richman fails to live up to the image the film makers want him to have. He is never scary, seldom intimidating, and last of all, he has no reason to be doing what he is doing.
For a short time after the character is first introduced, Tex appears to be nice, pretending to be converting the Muppet Studios into a Muppet museum. Walter soon finds the real reason for the takeover by listening in secretly, at which point Tex tells his henchmen to perform a “maniacal laugh”. They do so, to the audience’s confusion. Much later in the movie, we discover that the reason for this is because of Tex Richman’s own inability to laugh, maniacally or otherwise. It’s an interesting quirk to give a villain, but the late reveal defeats the effectiveness, essentially robbing the audience of something to identify the antagonist with for the majority of the movie.
The only real encounter the Muppets have face to face with Tex is well before the climax, in the billionaire’s office, where a ridiculously embarrassing hip hop number takes place featuring the villain himself, rapping about how he does anything and everything he wants, because he is rich. Kermit sits bemused, while the audience covers their faces in shame. Any smidgen of intimidation previously present is very suddenly gone.
Even the climax of the film is lackluster (though it does have one of the only instances of much appreciated nostalgia). Tex attempts to shut down the power to the studio while the Muppets are filming a telethon meant to save them and raise ten million dollars. He rams his car into a power pole, severs a main power line, and eventually tries to cut live wires on top of the building with nothing but bolt cutters (never mind how deadly it would be if he succeeded). Through all of this, there is no contact with the heroes of the story. Eventually one of his own “turned-leaf” henchmen takes the bolt cutters from him, and essentially knocks him out by accident. The entire sequence only serves to make Tex look childish, incompetent, and utterly un-threatening.
One of the main downfalls of the entire plot was the lack of motivation Tex Richman had for doing what he does. By openly acknowledging the fact that even the film makers don’t know why he is such a bad guy, the audience is given nothing with which to reconcile the events taking place. We are told that Tex is bad because that is his nature, which only works for faceless Evil Overlords in their towers, not men in business suits. To essentially tell the audience, “Laugh with us, ‘cause Tex being a bad dude just ‘because’ is a joke,” doesn’t work. Mainly because it has been done before (and better) in The Great Muppet Caper, when Kermit asks Steve Martin’s character, “Why are you doing this?” to which the villain replies charmingly, “Because I’m a villain!”.
Also, the city of Los Angeles would definitely not allow oil drilling efforts to take place directly on top of the oil deposit. The red tape, zoning issues, and most of all, the local public’s involvement in the inevitable protests would be impossible to surmount. At very least, Tex would have to introduce an angled system to allow a long drill and line to access the oil from outside city limits, thus leaving the Muppet Studio untouched. This would be his only option, and hardly feasible. Thus the entire conflict of the story is fundamentally flawed in a large, very noticeable way.
All of the above aside, the conflict fails to resolve properly. Tex is not defeated or even shown up by the Muppets and friends (they fail to get the ten million dollars by the time limit). There are several resolutions across the board, from Walter’s inclusion into the ranks of the Muppets, Kermit’s reconcile with Miss Piggy, Gary’s proposal to Mary, to the resurgence of the Muppet’s relevance in modern media. However, they do nothing to overcome Tex’s “evil”, there is no comeuppance, and there is no resolution to his involvement. Almost as an afterthought, the film maker’s have Gonzo hit the (somehow) defeated villain with a bowling ball on accident, loosening a laugh from him for the first time, after which Tex decides to give the Muppets back their studio. It’s shoddy writing, and a huge let down, trivializing the efforts of all the characters involved.
Many people might say that all of these facts are pointless when applied to a kid’s movie. That a movie like The Muppets isn’t intended to wrap one’s mind in layers of mystery and plot. It’s meant to enjoyed, simply and quickly. Well, it came close to accomplishing that goal. But since the Muppets are famous for entertaining all age groups with different levels of humor and quality writing, it’s an excuse that doesn’t hold up. With just a little tweaking of the antagonist in three key areas, it could have ended as a much better film. Hopefully future Muppet movies take a cue from their older predecessors and focus on a good story first, and gimmicky characters last.

Connection to Characters.

Before I dive into the main subject of this post, I wanted to share a quote from the late Bob Ross. I feel like it applies to writing just as much as painting, so just insert the words "write" and "pen-and-paper" where ever you feel like:

"Talent is nothing more that a pursued interest. With this technique, it is not necessary to draw a straight line or any kind of line for that matter. We begin with paint and brush--the object is to capture the dream quickly, while it is still alive."


Today I want to talk about characters. Not so much what makes a good character, or techniques for developing them, but more about why we can feel such a deep connection to them. Many writers have different things that sparked their initial desire to write: the joy of world building, the challenge of writing great plot, or creating magic systems. For me, it was the friendships I developed with the characters from Redwall, Harry Potter, and Lord of the Rings that first made me want to write. The hares of the Long Patrol from Brian Jacques books made me feel like I was part of their strange and thoroughly British circle. Harry, Ron, and Hermione felt like real kids I was hanging out with, getting into scrapes and learning magic. Frodo's inner struggles against the greed and corruption of the ring, along with the feelings of loneliness that came with it, spoke to me when I felt down and helpless. These were personal relationships, not just a passing identification with superficial qualities.

I remember the first time I cried while reading a book. I was young, maybe nine or ten, just finishing the Chronicles of Narnia for the first time. I read the last sentence, closed the book, and stared at the cover. I couldn't understand the feelings bouncing around my head. I know now that I was dealing with a feeling of loss. The people I had known so well, that I had lived beside while I read, were gone. There was no more. I was devastated. Of course, as time went on I read more books and re-read Narnia. I came to accept that end-of-book feeling. I stopped crying after I finished a series and learned to cope with the end of a relationship with the characters. Then, when I read Lord of the Rings for the first time, I once more cried at the end. I still do, even when I watch the last scenes of the Return of the King. When the last book of The Wheel of Time comes out this year, I'll ball my head off. I may even take off work just so I can let myself wallow in sadness for a day.

This might all sound pathetic, but when you look closer, it begins to make more sense. One of the miracles of being a human is the ability to create. Some might say it's the one thing that carried over from the God that put us here (or space aliens, whatever). Not only can we build skyscrapers, make art, or write music, we can make new people. Think about that. Make new people. With a pen and paper, or keyboard I suppose, a writer can form a person so convincingly that his/her readers fall in love with them (romantically or otherwise). This is a fictional person that feels so real, and fills a hole in ourselves so thoroughly, that we actually grieve when the book ends. To me, this is the most wondrous thing I can think of. It speaks of our imagination, our mental reach, and our ability to dream.

It's incredible, and I completely fell for these author's creations. Isn't that the most amazing thing ever? If I could only do that for someone else, just once. Can you imagine? This is why I started to write. So far I haven't accomplished this goal, but I have managed to convince myself that Chale, Astrid, and Spigworth are real, at least in the very darkest, unused parts of my mind. I guess that's the first step.

What characters have you felt a bond with? Which books drew you in the most, and left you hollow inside when they ended?

Now at 22k words (not counting 10k that went into the trash) into TSS 2.0!

It's been a while since I posted, but I see that some people at least have continued to visit everyday. Thanks for that. I've been involved in school and am currently in a post-procrastination rush toward finals. With only a week left, I find myself horribly unprepared, so this will be a small island in a sea of non-existent posts.

First off, any of you who come to visit me and also participated in NaNoWriMo, congratulations (if you succeeded)! Even if you didn't make the 50k word goal, you should pat yourself on the back, then keep going! Finish it!

As the post title says, I'm currently at 22k words into my rewrite of TSS. I had planned to do NaNoWriMo, but only started mid month, so I guess you could say I'm on track so far to hit my 50k mid December. With school though, I'm looking at the middle of January as my goal. This particular rewrite is shaping up to be a lot longer too, possibly into the 110k range as opposed to TSS 1.0, which was 86K words. The story is progressing nicely, and oddly enough, becoming more mature and complicated, despite having made my characters 2 years younger than before.

Just a small note before I take off. If you writers out there haven't looked into a program called Scrivener, you need to do so, now. Click here and watch the videos, download a 30 day trial, and prepare to be blown away as it changes your writing forever.

Well, I'm off for another week at least, nose to the wheel and shoulder to the grindstone and all that. Thanks for stopping by!

Romance. (And what the crap is my problem?)

I'm frustrated with myself. This last week has been horrible (and not in a complain-y kind of way, it's been my own fault). I feel like my life has been falling apart, and I've been letting it. I don't want to repeat too much from previous posts, but Writer's Depression and plain-old laziness have been beating me over the head. I've spent entirely too much time with our new computer and video games, or watching Netflix mindlessly. I haven't followed through with my goals, and it feels awful.


It's hard to shake off the shackles of self-doubt and complacency. I need to remember what I really want in life, and do what needs to be done to attain it. I will never get a book published if I don't stick to it. I won't succeed in college if I don't work at it. Both school and writing are hard, and I'll admit that I don't like to do hard things, but the end-result is well worth the journey. I just need to keep reminding myself of that. Enough on that. I think I may write a little bit about romance today.


Too young for romance?
Romance is something that you will find in most books on some level. I don't mind reading romantic sub-plots within a larger vessel, but when it overwhelms the rest of the story, that's when I gag just a little. I think many fantasy books strike a good balance with some exceptions. (I'm looking at you Terry Goodkind. And no, I don't consider Twilight to be fantasy, so let's just ignore that completely.)


When I first decided to write, I knew there would have to be some kind of romance, though I didn't relish the thought of actually writing it. My first book was to feature a female protagonist, and I was a little wary of writing romance from a girl's perspective. As you might know, that book never made it past the first third, and the actual romance was never written. In "The Sometimes Sword" I also knew I had to have some kind of love story (Becky was quick to remind me how much she liked that sort of thing), but I didn't want to have anything mushy. I was going to be writing young teen protagonists after all. So from the get-go, I knew I had to find that balance in a way that would seem natural, satisfy my readers, and at the same time, not make me want to puke while I was writing it. (You may begin to see a pattern here. I don't like the mushy stuff.)


The first order of business was easy: who is going to be romantic with who? My male and female protagonists were the obvious answer. However, their ages were slightly problematic. Though I started out with my male protagonist as age 12, he quickly moved to age 17, and so did my female protagonist. 17 is a better age to introduce love, but still quite young. So I thought back to when I was in high school, and realized that kids that age do "fall in love", it's just different from adult love, almost... unpracticed.


From there I decided to keep things light, maybe highlighting some of the awkward things two kids shoved together think about as they realize they like each other. I had so many books to use as bad examples (see: Twilight) and several as good examples, such as Fablehaven and Harry Potter. Young people can fall in love, but they don't need to be obvious about it, they don't need to have sex, they don't even need to kiss their love interest right off the bat.


It was important to me at the very beginning to have potential readers of the target age have realistic and healthy relationships displayed to them. Now, I have no delusions that anything I write will ever be read by anyone, just hopes that it will. If not this book, then one in the future, and it makes sense to start good writing habits now.


I'll admit, since the start of the book, the importance of the "love story" within has grown, but it's still muted, and stays within proper age limits. The goal is to remain well-rounded, and just like with character and plot, romance is an important focus as well.

A bit about my book "The Sometimes Sword".

I still find it a bit awkward to say that I have a "book". It is indeed a book, and not having been published doesn't lessen that at all. However, like I explained in my post about writers being ashamed or writing, I have some reservations in saying the actual word to people. But hey, what the heck, I have a book dang it!

That aside, I thought I might relate some experiences and thoughts about my own process and experiences writing it. As some of you may know, I began writing it earlier this year, sometime in April or May. My goal was to complete the first draft in one month, just in time for college to start. I was, of course, insane. But it ended up working out. 

I don't want to repeat myself from other posts, but I do want to put out there that goals and schedules made it possible. What do I mean? Let me explain (don't worry, it'll be brief). When I started my first book, I had no set structure or short term writing goals (such as: so many words per day, or finish this scene by tomorrow, etc). With "The Sometimes Sword" I made a point of doing so, specifically 5 pages were to be completed per weekday, and 10 per day on the weekend. It was the only thing that got me to finish the first draft. In other words, it was all-important to me. I only missed two days, but seeing as I was sometimes writing 30 pages per day on the weekends, it all worked out.

Moving on, I want to lay out some of the problems I came up against, and how I found solutions to them (and if I didn't, feel free to give me some advice).

1. Character
There were many advantages to starting out blind, with no world-building or outlining to speak of (see my posts about Setting and Character). But there were also disadvantages, one of which was character development. I started out with a name, and a vague sense of personality. That was it. While this gave me freedom to go any direction I wanted as I wrote, it also made the process a little messy. For instance: my main character started out at 12 years old, but by the third chapter, I was writing him as a 17 year old. And my alpha readers could tell that he was getting older in my brain without me ever telling them. That required a bit of revising (which is a frustrating use of my time). It ended up working out, and the character is much better suited to the story at 17 years old.

Another problem was personality and quirks. All of my characters were written on the spot, as I needed them. Some never had much of an issue; there are three side-characters that developed strong, recognizable personalities from the get-go (not that there wasn't occasional need for tweaks). Unfortunately, my two protagonists (a teenage boy and girl) started out a little bland. They had no quirks to speak of, no voice, and no especially strong feelings about anything. This wasn't an insurmountable problem, but it did take a lot of time and extra material written to straighten out (on a side note, I'm glad it turned out this way, otherwise I might never have written several rather nice scenes. So it's not all bad).

My main focus was the addition of quirks and thoughts. I had struggled with quirks for a long time, scared to over do it: "Marion flipped her hair in annoyance," or, "Halmul's eye twitched before he could complete the lie". These aren't truly horrible, but if they become the one thing you identify your character by, your readers will quickly become annoyed. That being said, don't be afraid to explore natural reactions and quirks your character might have. It's a work in progress for me, and will continue to be so until the last draft is finished. Character thoughts, for me, are a great tool, one I wish I had utilized more from the start. Using italicized thought "bubbles" (not really a bubble, but an actual thought they have in their head, similar to a comic strip character's thought bubble) in the text allow you to get right into the character's head, and allows for direct communication of voice. I'm still in the process of adding a lot of thoughts into the individual character's point of view.

One smaller problem I ran across with character was last names. My world has surnames as part of their culture, but my characters don't. It was a simple, but frustrating oversight. I have yet to introduce a surname for my male protagonist.

2. Setting
I had always wanted a simple setting for this book, one that would make the reader feel comfortable. I didn't want complicated political plots or intricate religious dogma. I wanted to use terms like "The City" or "The King's Road". Now, I have nothing against broad worlds with insanely developed cultures and inhabitants (in fact, my favorite series The Wheel of Time is full of that stuff). But it wasn't for me, at least not yet. I feel like it has helped me stay a bit more focused on plot and character. At the same time, it also made it a bit difficult for my alpha readers to orient themselves within the world. As a result I began adding more details, gave some things actual names and so on. It still feels simple, but now it's a bit more fleshed out. Don't be afraid to adjust your original vision sometimes.

One more thing about Setting. In the wish to write simple descriptions, I feel like I might have gone too far, and left out a lot of opportunities to beautify my world. I regret that a small bit, but it's nothing I need to go back and redo.

3. Plot 
Holy crap Plot. The bane of my existence (no wait, that's editing). I've always had ideas for great beginnings, and sometimes good endings, but middles... middles are the bane of my existence. Okay, enough with that phrase. My default go-to plot is the travel log. Such as: protagonist has something bad happen to them, so they have to travel somewhere to fix it. Stuff happens in the mean time. That's pretty standard right? (And just to be clear, I think I pulled it off well enough in "The Sometimes Sword".) Just find some crap to do to them on the way. Well, it's not so easy as that. I found myself writing things in that had nothing to do with the overall plot. See, there's nothing wrong with events happening to make things hard for your character (see my post on writing dark fiction) or establish your world, but they should also serve a purpose in moving the story forward. I'm still trying to revise large chunks to make them fit the story arc better.

Watching the curve of your plot can be really hard to do. The book itself is too big to really see the whole thing in my mind's eye. It's something I still need to watch.

4. Dialogue
This is one thing that I am completely willing to admit is my weak spot. I can get it right after a while, but when my first draft was finished... it was bad. Let me tell you. I have to keep reminding myself that dialogue needs to sound natural, that I can't just dump info every time a character opens their mouth (sometimes called maid-and-butlering, look it up on Writing Excuses for more info). My dialogue tends to follow this format: Person 1 asks question, Person 2 answers. Person 3 asks for clarification, Person 4 gives clarification. Ugh. It's horrible, and I want to scratch my eyes out when I read it. Only after careful examination can I fix each conversation.

This is my intended fix: once all the other problems are fixed with plot, setting, and character, I'm going to sit down with my wife and alpha readers and have them read the dialogue like a play. I'll listen quietly and type revisions furiously as all the awkward crap floats to the surface. I'm actually looking forward to it.

5. Voice
I still feel a bit in the dark about this one. Voice is almost an ethereal, unattainable quality to me. It's the thing that makes a writer instantly recognizable just from reading their work. Some might call it the writer's style. It's something I know will come with practice, and some might say it already exists in "The Sometimes Sword", but I have my doubts. For now, I don't have much advice to give, as I myself need some.


So there are some of the things I have struggled with in my book. They certainly aren't all of them, and I might continue on with a few more in the future. What about you? What mountains have you come across in your writing, and what are you doing to surmount them?

Writer's Depression is worse than Writer's Block.

So today was supposed to be a post about Setting, and it might still be, but first I want to relate some thoughts about depression. Now, when I say "depression", I'm not talking about the generic kind you take a pill for (though they share a lot of similarities). What I really mean is the feeling of worthlessness (also known as "suckiness") that many (all) writers worth their salt feel at some point.


In fact, it's the very thing I'm battling with with at the moment. It has been several weeks since I did anything meaningful in my book, and it feels horrible.

Everyone has heard of Writer's Block (when a writer sits down to write and simply can't. It may be lack of ideas or something else unknown even to them). Sometimes it's so hard to get past that writers go days or weeks without writing anything. Writer's Depression is similar, but I think it deserves its own category.

You see, Writer's Depression isn't a lack of ideas, or a bad plot, in fact it may be the opposite. The writer's brain may be brimming with ideas, overflowing into his eyes like greasy sweat. But a million ideas do no good if they seem to have no merit. There come times when you look at your work and all you see is crap. Vomited-up bilge from a sea monster that just ate Justin Bieber. It's literally painful to read what you had done at times like this. You can't help but believe that it's all swill, unworthy to be read by the meanest high school jock. There seems to be a physical force holding you back from placing fingers to the keyboard, and a mental revulsion to looking at the screen.

This can come about from many sources. Some people may be learning to write faster than they can actually, you know, write. They look at the last two chapters and cringe, because they've already surpassed their skill from a week ago. (Yes, this actually happens.) Others may know something is wrong with their story, but not be able to diagnose it. This is especially frustrating, and very easy to become overwhelmed by. Sometimes your plot and scenes (even simple ones) become tangled up so thoroughly in your brain that you just want to throw it all away, then burn the dumpster. Sometimes it's the result of what someone else says (this is especially dangerous). If you have others reading your work (such as a writing group or alpha readers) it can be very easy to let their usually well-intentioned critiques bury deep in your heart like poison-tipped arrows. The most innocent remark about pacing, dialogue, or even your writing's voice can make you want to retreat into your shell and block out the world, because you know, everyone's a bunch of ass-hats. You put yourself into what you wrote dang it, and when your readers inspected it, they found it lacking (those jerks). (This is not the way it should be, but sometimes it is, despite our most logical effort. Remember that your work is not you, and it's not your baby. It is a flawed manuscript that you are responsible for improving. It's hard to see it that way, I know.)

There is no easy way around it, no magical potion to wash away the shame of Writer's Depression. There is a nearly physical pain sometimes in powering through it, and heaps of mental agony. I'm not exaggerating one bit, believe me. It can be worse for those that already have a tendency to get "down" about things in the first place (like me). The only solution is to keep on, persevere, and never give up.The pain of doing so is what separates us from the hipster in a scarf at the coffee shop. Said hipster feels nothing but self-congratulation at the amazing work he will produce, and thus does nothing to learn and improve himself. On the other hand, we who experience Writer's Depression can't go on without re-evaluating ourselves and what we produce. This does eventually lead to higher-quality work.

In conclusion, I suppose my point is this: you aren't alone with your thoughts of word-genocide. As much crap as you think your story is, it probably isn't. Don't kill it, but strive to improve it, and keep your head above water. Sometimes you need to take a break, walk away for a few days, or work on something else like a blog (aha, insight!). You'll come back refreshed, ready to cut the crap out, and write better stuff in.

Why I find enjoyment in writing dark fiction.

"The Sometimes Sword" isn't dark. At least, on the whole it isn't. There are dark elements for sure, even some scenes that might deserve a "thriller" tag (my first, unfinished book has a great many dark scenes, and lots of violence). But as far as YA goes,

Some thoughts about why I (and you) write. And maybe some advice. Why should you listen to me? Dunno.

To me, the natural result of reading is dreaming (and we should all be reading. Seriously, pick up a dang book), dreaming about all the things that a good story sparks in your brain. A truly great book (and subsequently, author) can completely satisfy in the way of it's own content, but at the same time, create a desperate need in the reader to experience more.



This sometimes leads to reading more books (go ahead, pick up another one dang it!), and sometimes it stays in your brain, torturing you at night as you think about that perfect little hobbit hole you just read about, or the two mile-high bridge built in the clouds from that one book.

This is the work of your imagination, something every person should be as familiar with. You should be as close to your imagination as your privates are to your underpants. Seriously, exercise it every chance you get (your imagination that is). There is something so wonderful about our ability to rise above our current surroundings and find a new world in our own brains. We are a creative species; it is only natural.

For years I would do just as I described above, lay awake at night in bed, thinking about the Redwall book I just read, thinking about running with The Long Patrol, or walking calmly through Rivendell in The Lord of the Rings. The things that came from wonderful authors such as Tolkien, Jordan, and Rowling ignited my heart and mind.

At some point you, like me, might find the day dreams too persistent (and dare I say, unfulfilling?) to simply pick up another book in an attempt to satisfy your need (sounds a little like a coke habit doesn't it? But I have a feeling that most of you know what I'm talking about). One day the itch to write down or sketch (for those of you who were wondering, yes, many writers start with a dinky little map doodled on a napkin) out an idea drives your sweaty palms to the paper (or keyboard for you who were born post 1990).

Most of us fail horribly and embarrassingly at our first attempts, as awkward as a freckle-faced ginger at his first high school dance. The words flop from our fingers like a trout that thinks it can stroll up the bank. Perhaps the travesty-on-paper survives for a day or so, or like the trout above that won't die, some may even last creepily into weeks. Don't be afraid. Bash it's head in with a stick. Go for it. Then cast your line and try to catch another. (Am I taking the trout analogy too far?)

The worst thing you can do is give up (well, worst after not starting at all). Seriously, quitting is for losers. If the first ugly step-child you put on paper isn't worth keeping, send it out for adoption and get a new kid. Start out fresh. Teach this one all the qualities you wish the  other one had. Don't be afraid to keep trying. (And no, I stopped talking about real children after the first reference. Keep your gingers, please. They are people too.)

Bottom line is this: Don't be afraid. Really. That's it. If you are smart enough to read and want more, you are smart enough to write. You won't be good at first (heavens, I was as horrible as a cherry-sized nose pimple on the first day of eighth grade, and I still have a lot to learn), but who is? Your favorite authors probably hid their first novels in a shoe box under the bed, and rightly so.

The first step is to sit down and think, "what excites me?" (Try to keep that in context. Though, if your goal is erotic slash fiction, go for  it. I suppose.) Then explore that; take your idea and step back. Examine it like a sixth grader examines the latest issue of Cosmo in the grocery line. Then begin fleshing it out. Do you have a character that won't leave your brain? How bout a kick@ss setting and magic system? Write it down!

Don't be afraid to explore. (Just make sure you practice fire safety when you burn the inhuman results of your first try.)

Why fantasy is important.


Fantasy:
More Than Wizards And Dragons
By Trevor Green

Image from theonering.net
Fantasy has long been a part of every society. For centuries, people across the world have told stories of wondrous events, larger than life people, gods, heroes, and villains. Those with the imagination to dream filled their family and friends' hearts and minds with tales of the Sun Gods or the Goddess of War, of malevolent beings that rotted the crops, and even the grim apparition of Death given human form. There are many reasons that our ancestors created stories from nothingness: fear of the unknown, confusion at a tragedy, a desire to understand the mysteries of a vast, unknowable world. “...there was a time when all literature was fantasy. How could it be otherwise, when a bad corn crop or a sudden epidemic among the new lambs could only have been caused by the anger of some god, or the spiteful sorcery of the people in the next village, eight miles over the hill, who were all demons, as everyone knew?” (Beagle). At what point did the telling of fantastic stories change from a response to fear, and become a way to improve lives? What are the characteristics of fantasy as a genre, and why is it important to our society and our children?

With such matters of fear and terror propelling invention forward, it comes as no surprise that fantasy was rooted into our collective minds, from the dawn of time. From stories told with crude language around a fire, to the latest best-selling door-stop of a novel from Brandon Sanderson (Mistborn, The Way of Kings) or Pat Rothfuss (The Kingkiller Chronicles), fantasy has become a major genre in its own right, and continues to grow.

How did the genre of fantasy come about? This is an interesting question, and one not easily answered. Through the ages, men and women have written works that touch on fantasy, or even embrace it fully, but simply happen to have been published before the term “fantasy” was coined. Writers such as the Greek poet Homer scratched out masterpieces of mythology that dealt heavily in other-worldly or divine matters, with strange creatures, and powerful men who defied gods. William Shakespeare wrote of witches and satyrs, ghosts and demons. Edgar Allen Poe penned dark works of the supernatural, filled with horror and the unknown. Hundreds of others dove head first into the stranger side of fiction, building their craft over decades, and across audiences.

Eventually fantasy began to take form, separating itself from its origins to become its own genre. There are many characteristics that define fantasy, nearly as many as there are books in the genre. However, fantasy is usually set in a defined world, written with the intent of being fictitious. Primarily seen as a form of entertainment, fantasy can include wizards, sorceresses, rangers, dragons, elves, and dwarves, like The Lord of the Rings by JRR Tolkien. However, many successful fantasy novels include none of the above, such as the masterful The Wheel of Time by Robert Jordan, whose work consists entirely of human characters battling twisted creatures and evil men. W.H. Auden's essay on The Lord of the Rings states, “Many quest tales are set in a dreamland, that is to say, in no definite place or time. This has the advantage of allowing the use of all the wealth of dream imagery, monsters, magical transformations and translations, which are absent from our waking life” (Zimbardo and Isaacs). From this we see that fantasy cannot be defined by conventional means, having the whole canvas of the human mind to paint upon.

Modern fantasy has been described as “escapist literature”, and with good reason. While quality fantasy does incorporate elements and ideals from our world, its primary goal is to take the reader away, filling their head with the fantastic, whether the end goal be a sense of wonder, spine-crawling fear, unease in a lonely bedroom at night, triumph of the human spirit, love for mankind, or any of the myriad emotions such books can draw from the hearts of its readers.

At some point in its long, ambiguous history, someone had to introduce the world to what could be called the very first official fantasy novel. Widely considered by many people to be the grandfather of modern fantasy, that person was JRR Tolkien. Born in 1892, John Ronald Reuel Tolkien was an enthusiastic student of linguistics, and also a professor at the University of Oxford (Doughan). A contemporary of C.S. Lewis (The Chronicles of Narnia), and George McDonald (The Princess and the Goblin), Tolkien was already surrounded by the burgeoning field of fantasy before it was called such. One day while grading papers, he wrote a simple but fateful sentence, his reason or inspiration for doing so a mystery: “In a hole in the ground, there lived a hobbit.” Years later, The Lord of the Rings was born, and over the decades, its popularity swelled without the media hype we have come to expect today, gathering speed by word of mouth and rolling into the juggernaut of literature that it is now (Zimbardo and Isaacs).

The Lord of the Rings proved to be a cultural revolution, proving once and for all, that fantasy had the guts to stand up to its larger, beefier literary opponents. The tale of an unlikely hero, a humble hobbit, rising to do great good, impeded by foul creatures and treacherous men, but most importantly, battling valiantly against his own heart's selfish desires spoke to its readers. “The game of The Lord of the Rings is miraculously designed to be played and won by anyone who takes part, but the reader who doesn't see the significance of its urgent bearing on humanity will always be a loser” (Zimbardo and Isaacs). The story of Frodo Baggins, Gandalf the Grey, Samwise Gamgee, and the evil lord Sauron brought a definitive flavor to the new genre, setting the stage for many works to come.

As the years went on, new contenders waded into the field of fantasy. Authors such as Terry Brooks with his Sword of Shannara series continued where Tolkien left off, furthering the cause of fantasy. Books began to grow off the shelves, each work employing a working formula that has proven able to stand the test of time. Fantasy began to develop sub-genres as more and more writers explored all the recesses of its possibilities.

Robert Jordan helped perfect the Epic Fantasy, working off of Tolkien's travel-log style questing, translating age-old themes into modern day words. With his incredible talent for bringing characters and conflict to life, he created a world many a reader has lost themselves within. The New York Times, speaking of Robert Jordan's The Wheel of Time, states that he has “...come to dominate the world that Tolkien began to reveal.” Terry Goodkind and George R. R. Martin took fantasy to its dark side, with gritty pages filled with violence and tragedy. Young Adult fantasy such as The Prydain Chronicles by Lloyd Alexander emerged, followed later by the likes of Harry Potter by J.K. Rowling, and Fablehaven, written by Brandon Mull, catering to a growing fan base of young readers, eager to devour anything to take their minds off the drudgery of school and social awkwardness, while at the same time growing their love for the written word. Urban Fantasy invaded our world with stories of magic breaking through into our streets, entangling young boys and girls in problems beyond their depth. In a recent post on Tor Fiction's website, Emily Asher-Perrin relates a bit of what made Harry Potter (a young-adult Urban Fantasy series) so special to her:

“While J.K. Rowling’s seven book saga was created for all generations to enjoy, there was something about growing up with the series that will forever define my generation. We are a group of people who believe in the impossible, in the power of love’s ability to protect and create, in silly things like jelly beans that taste like dirt and earwax, in bravery wrought through friendship and the need for a few basic spells to ease our way through daily life. (What? Chocolate and tea are homemade spells of a sort.) I can’t say whether Harry gave this to us, but I know that he was a part of it all, a uniting factor that allowed children and teens all over the world to lock eyes, smile and know that we weren’t so different after all”.

The genre has grown immensely, adding to itself, encapsulating mystery, thriller, horror, romance, suspense, and many other genres. No longer is fantasy relegated to a small, shadowy shelf set in the back of the local Barnes and Noble.

“It should come as no surprise then, that heroic fantasy fiction has had a slow, inexorable rise in both popularity and critical recognition. For several years, best selling lists have been dominated by epic fantasies by writers such as Tad Williams and Katharine Kerr. The US Realms of Fantasy magazine has claimed that 'fantasy outsells SF [science fiction] by a factor of three to one' while Tolkien's epic heroic fantasy The Lord of the Rings was recently chosen as the most popular and influential book ever published, by readers in three separate continents” (Forsyth).

Now, miles down the road from its humble origins, fantasy can have many qualities and components. There will always be the common tropes and clichés: the farm boy destined for something greater, the venerable wizard, a brilliant young girl, the evil overlord bent on destruction and chaos. Not always are things so cut and dried however. Dark plots, antiheroes, and morally gray protagonists color fantasy, giving it depth and texture. Universal themes run deeply in fantasy, pumped into the pages from the author's own heart, telling tales of the small conquering the mighty, courage and faith winning the day, sweat, blood, and tears barely justifying the victory. While the characters and settings may change, the fundamental purpose of fantasy stays the same: stories about humanity, and all that entails.

In her essay, Fantasy: why is the genre so popular?, Rowena Daniells quotes Kate Forsyth (The Chain of Charm), who states:

“Fantasy fiction does not deny or diminish the existence of sorrow and pain, as so many people seem to think. The possibility of failure is absolutely necessary for the “piercing sense of joy” one feels when victory is finally and with difficulty won. Like a candle-flame, fantasy casts a shadow at the same time that it illuminates. Yet it is the illumination that is important. Fairy-tales all offer the hope that a happy ending is possible and we need to believe this. Fantasy denies ultimate despair. It holds out the hope for a better world, and signposts the way”.

What can the average reader gain from reading fantasy, and more importantly, what can young minds benefit from this? She continues:

“For the very best fantasy enlightens as well as beguiles, passing on the accumulated wisdom of our ancestors, mapping the boundaries of behaviour, and challenging our preconceptions of what is right and true”.

These qualities can have a profoundly positive affect on a person's mind, imprinting young and old readers alike with a sense of wonder and desire to not only see good done, but to be the ones who do it.

Fantasy has grown as a genre, filling bookshelves, filling minds, and expanding imaginations. Fantasy books have spawned numerous movies, guide books, television shows, trading card games, video games, and much more. Much of today's popular media is brought about by the intrepid few who dared the critic's ire and wrote The Lord of the Ringsand The Chronicles of Narnia.

It hasn't always been a smooth road. Fantasy as a whole has come under attack from many sources, and for many reasons. Religious fanatics condemning magic as unholy, professors and educators calling it down as worthless, and men and women who simply cannot suspend their sense of disbelief calling it childish have sought to belittle its authors and readership. Even some fans of fantasy themselves rail against the beast it has become, calling newly released books by the derogatory term, “extruded fantasy product”, believing the archetypal stories to be squeezed-out drivel. Such criticisms can be the most hurtful, for they misunderstand the whole reason for fantasy's existence, to the accuser's loss. Fantasy is not intended to push the envelope, or walk the edge of what is socially acceptable, but to reinforce stories of goodness, and encourage imitation of such in real life. Once again, Kate Forsyth has a solid point, in fantasy's favor: “When it was published, one critic dismissed Tolkien's mammoth and scholarly work as a 'don's whimsy'. Yet is has never been out of print, has spawned countless imitations, and is now an industry in itself, ranging from scholarly critical appraisals to pictorial guides to the habits of hobbits. There is graffiti in university toilets that reads 'Frodo lives'; and you can buy car-stickers that say: 'Tolkien Is Hobbit-Forming'. Very few people have ever read James Joyce; most have read Tolkien.”

So why would anyone read about elves and dwarves, magic and dragons? Each fan might have a different answer, each passionate and thoughtful. For some it might be the magic, a wondrous and ethereal power that can do amazing things, or a dreaded black hole of fear and control, depending on its use. For others it may be the long standing theme of good versus evil, where anyone, no matter how insignificant or poor, may stand up to evil and all its powers, if only given the chance. Kate Forsyth quotes Stephen Donaldson on the subject of why fantasy is relevant in today's world:

"One of the oldest and most enduring forms of literature in all languages is fantasy. We need metaphors of magic and monsters to understand the human condition. It's only in modern times that we have suddenly decided this narrative language isn't serious, that it's for children; grown-ups don't believe these things... We've reached the point in our sophistication of our self-perceptions when it no longer seems possible to make epic statements about the meaning of life. You get laughed at for doing it, and epics ceased to be written. But in order for us to have this type of heroism, beauty, glory, magic and power we have to get away from real life” (Forsyth).

Peter Orullian, author of the newly released epic fantasy novel from Tor Fiction The Unremembered adds this, “There are many reasons I love to both read and write fantasy fiction. But high among them is the opportunity to treat Joseph Campbell’s hero’s journey. Few fiction genres can do it so well”. The hero's journey is the quintessential story of the departure, initiation, and return of a hero, usually following the path of personal growth and development of character (Bronzite). Such stories empower us as human beings, bolstering our hearts and minds to reach for the unattainable. It may simply be a book clutched in the hands of a fourteen year-old girl or boy, but one day, that young person will wake up to find themselves a grown adult, ready to face the challenging world, armed with the heartfelt truths and goodness of the stories from their youth.

It is clear that fantasy is here to stay. Going forward, readers will continue to discover not only strange new worlds inhabited by fantastic beings and creatures, but also discover a bit of themselves within every book they read. After all, fiction and non-fiction alike have had one purpose from the beginning of time: to explore ourselves.


Works Cited


Asher-Perrin, Emily. Growing Up Potter, Wednesday, June 15, 2011

Beagle, Peter S. The Secret History of Fantasy, 2010

Bronzite, Dan. The Hero's Journey - Mythic Structure of Joseph Campbell's Monomyth

Daniells, Rowena Corey. Fantasy: Why Is the Genre So Popular?

Doughan, David. J. R. R. Tolkien: A Biographical Sketch, 2002

Forsyth, Kate. Altair Magazine, Issue 2, 1998

Orullian, Peter. Personal Interview, June 19, 2011

Sanderson, Brandon. Goodbye Mr. Jordan, September 19, 2007

Zimbardo, Rose A. and Neil Isaacs. Understanding The Lord of the Rings, 2004


Works Consulted


Schwartz, Evan I. Finding Oz: How L. Frank Baum Discovered the Great American Story,2009

Jordan, Robert and Theresa Patterson. The World of Robert Jordan's The Wheel of Time,1997

Jordan, Robert. The Eye of the World, 1990