Showing posts with label setting. Show all posts
Showing posts with label setting. Show all posts

A little status update, and a word from Pat Rothfuss (via his blog, link in the body).

Okay, so I thought it was high time to write once more about writing, even if it's short. I've been steadily making progress on TSS 2.0 over the last few weeks. I estimate I've already passed the 50k word point, though only 20k of it is in the current first draft (the rest is garbage I eventually filed away). 30k is a lot of words to throw out, but I had good reason, and it wasn't for nothing.


As some of you may remember, in the course of rewriting the book from the ground up, I chose to convert it to a sort of urban fantasy, where a girl from our world crosses to a magical one. This is really exciting for me, and I feel like overall, it's going really well. But, there have been challenges. The biggest one has been the scene where she first appears in the new world, and subsequently needs to get some info about her new surroundings. (The reader also has to get info, otherwise they'd be completely lost.) My first attempt was about 15 pages long, and was a train wreck of info-dumping and unnatural dialogue. The second attempt trimmed it down to maybe 10 or 11 pages, but didn't really address or solve the original problems. (Keep in mind, these were complete rewrites of the same scene, not edits.) The third draft of the scene was about 8 pages, and I decided to rethink the process, eventually changing some key elements of the logistics so everything flowed a bit better, but once again, I didn't solve the problem. It was still too long and it still felt like an info dump (I was bombarding the reader with names and terms), both of which add up to a really, really bad scene.


So I asked some people what they thought. I asked my writing group (a bunch of really neat people who I have only met like 3 times, but we chat over the interwebs) for some suggestions, and threw some ideas around at my family. Eventually I was able to hammer out a new version, and with Becky's help, I reformulated the scene, switching out characters, and revising the outcome of the "magical explanation". I started to write it, and made it about halfway through before I once again realized it just wasn't right. The basics of the new idea were solid, and it would work, but I was still trying to do too much, too soon. A couple of writing groupies (is that a good term?) brought up some books that had slow reveals related to the magic system and travel to magical worlds, so I tried hard to edit my own thinking on the subject.


So I began Rewrite Number 5 of this particular scene. This time, I acknowledged that I couldn't do everything in one scene. I wrote it simple and fast, trying to be concise as possible. I eliminated several aspects of the previous scenes, made the reasons for appearing in a magical world more of a mystery, and withheld some stuff that the reader probably didn't need to know (the technical mumbo jumbo I had developed for myself).


I ended that version at 5 pages, and while it still needs the tweeks and revisions all first drafts need, I think I finally pinpointed the right way to do it. Last night I was able to move on and begin writing Chapter Five, where the story really gets interesting.


In all, my wasted words add up to about 30k, but the trimmed and lean version was worth it, and I learned a lot about myself as a writer, and also saw the deep black hole many writers fall into. Endless rewrites of a chapter early on can really take the passion out of you, and stall your book. While I think I escaped that trap this time, it's something to look out for in the future. 


On a related note, I wanted to share something Pat Rothfuss (author of the Kingkiller Chronicles) posted in his blog a while back, and I hope he doesn't mind me linking it here.


How to overcome fear of failure, by Pat Rothfuss: "You come to grips with the fact that writing something that sucks is better than writing nothing at all.

If you write something and it sucks, then good for you. Not all explorers discovered lost golden cities and trade routes to the mysterious East. Some of them died in a ditch. A lot of them did, actually. But still, they get full props for being brave.

But if you sit there paralyzed with fear, afraid to get out of your chair, then you’re no kind of explorer at all. You’re just a sad bastard. You have no chance of being cool.

The same is true with writing."

A bit about my book "The Sometimes Sword".

I still find it a bit awkward to say that I have a "book". It is indeed a book, and not having been published doesn't lessen that at all. However, like I explained in my post about writers being ashamed or writing, I have some reservations in saying the actual word to people. But hey, what the heck, I have a book dang it!

That aside, I thought I might relate some experiences and thoughts about my own process and experiences writing it. As some of you may know, I began writing it earlier this year, sometime in April or May. My goal was to complete the first draft in one month, just in time for college to start. I was, of course, insane. But it ended up working out. 

I don't want to repeat myself from other posts, but I do want to put out there that goals and schedules made it possible. What do I mean? Let me explain (don't worry, it'll be brief). When I started my first book, I had no set structure or short term writing goals (such as: so many words per day, or finish this scene by tomorrow, etc). With "The Sometimes Sword" I made a point of doing so, specifically 5 pages were to be completed per weekday, and 10 per day on the weekend. It was the only thing that got me to finish the first draft. In other words, it was all-important to me. I only missed two days, but seeing as I was sometimes writing 30 pages per day on the weekends, it all worked out.

Moving on, I want to lay out some of the problems I came up against, and how I found solutions to them (and if I didn't, feel free to give me some advice).

1. Character
There were many advantages to starting out blind, with no world-building or outlining to speak of (see my posts about Setting and Character). But there were also disadvantages, one of which was character development. I started out with a name, and a vague sense of personality. That was it. While this gave me freedom to go any direction I wanted as I wrote, it also made the process a little messy. For instance: my main character started out at 12 years old, but by the third chapter, I was writing him as a 17 year old. And my alpha readers could tell that he was getting older in my brain without me ever telling them. That required a bit of revising (which is a frustrating use of my time). It ended up working out, and the character is much better suited to the story at 17 years old.

Another problem was personality and quirks. All of my characters were written on the spot, as I needed them. Some never had much of an issue; there are three side-characters that developed strong, recognizable personalities from the get-go (not that there wasn't occasional need for tweaks). Unfortunately, my two protagonists (a teenage boy and girl) started out a little bland. They had no quirks to speak of, no voice, and no especially strong feelings about anything. This wasn't an insurmountable problem, but it did take a lot of time and extra material written to straighten out (on a side note, I'm glad it turned out this way, otherwise I might never have written several rather nice scenes. So it's not all bad).

My main focus was the addition of quirks and thoughts. I had struggled with quirks for a long time, scared to over do it: "Marion flipped her hair in annoyance," or, "Halmul's eye twitched before he could complete the lie". These aren't truly horrible, but if they become the one thing you identify your character by, your readers will quickly become annoyed. That being said, don't be afraid to explore natural reactions and quirks your character might have. It's a work in progress for me, and will continue to be so until the last draft is finished. Character thoughts, for me, are a great tool, one I wish I had utilized more from the start. Using italicized thought "bubbles" (not really a bubble, but an actual thought they have in their head, similar to a comic strip character's thought bubble) in the text allow you to get right into the character's head, and allows for direct communication of voice. I'm still in the process of adding a lot of thoughts into the individual character's point of view.

One smaller problem I ran across with character was last names. My world has surnames as part of their culture, but my characters don't. It was a simple, but frustrating oversight. I have yet to introduce a surname for my male protagonist.

2. Setting
I had always wanted a simple setting for this book, one that would make the reader feel comfortable. I didn't want complicated political plots or intricate religious dogma. I wanted to use terms like "The City" or "The King's Road". Now, I have nothing against broad worlds with insanely developed cultures and inhabitants (in fact, my favorite series The Wheel of Time is full of that stuff). But it wasn't for me, at least not yet. I feel like it has helped me stay a bit more focused on plot and character. At the same time, it also made it a bit difficult for my alpha readers to orient themselves within the world. As a result I began adding more details, gave some things actual names and so on. It still feels simple, but now it's a bit more fleshed out. Don't be afraid to adjust your original vision sometimes.

One more thing about Setting. In the wish to write simple descriptions, I feel like I might have gone too far, and left out a lot of opportunities to beautify my world. I regret that a small bit, but it's nothing I need to go back and redo.

3. Plot 
Holy crap Plot. The bane of my existence (no wait, that's editing). I've always had ideas for great beginnings, and sometimes good endings, but middles... middles are the bane of my existence. Okay, enough with that phrase. My default go-to plot is the travel log. Such as: protagonist has something bad happen to them, so they have to travel somewhere to fix it. Stuff happens in the mean time. That's pretty standard right? (And just to be clear, I think I pulled it off well enough in "The Sometimes Sword".) Just find some crap to do to them on the way. Well, it's not so easy as that. I found myself writing things in that had nothing to do with the overall plot. See, there's nothing wrong with events happening to make things hard for your character (see my post on writing dark fiction) or establish your world, but they should also serve a purpose in moving the story forward. I'm still trying to revise large chunks to make them fit the story arc better.

Watching the curve of your plot can be really hard to do. The book itself is too big to really see the whole thing in my mind's eye. It's something I still need to watch.

4. Dialogue
This is one thing that I am completely willing to admit is my weak spot. I can get it right after a while, but when my first draft was finished... it was bad. Let me tell you. I have to keep reminding myself that dialogue needs to sound natural, that I can't just dump info every time a character opens their mouth (sometimes called maid-and-butlering, look it up on Writing Excuses for more info). My dialogue tends to follow this format: Person 1 asks question, Person 2 answers. Person 3 asks for clarification, Person 4 gives clarification. Ugh. It's horrible, and I want to scratch my eyes out when I read it. Only after careful examination can I fix each conversation.

This is my intended fix: once all the other problems are fixed with plot, setting, and character, I'm going to sit down with my wife and alpha readers and have them read the dialogue like a play. I'll listen quietly and type revisions furiously as all the awkward crap floats to the surface. I'm actually looking forward to it.

5. Voice
I still feel a bit in the dark about this one. Voice is almost an ethereal, unattainable quality to me. It's the thing that makes a writer instantly recognizable just from reading their work. Some might call it the writer's style. It's something I know will come with practice, and some might say it already exists in "The Sometimes Sword", but I have my doubts. For now, I don't have much advice to give, as I myself need some.


So there are some of the things I have struggled with in my book. They certainly aren't all of them, and I might continue on with a few more in the future. What about you? What mountains have you come across in your writing, and what are you doing to surmount them?

Discovering Setting.

I'm unashamedly fond of the stereotypical fantasy setting: a pseudo middle-earth/medieval land ruled by kings and fought over by powerful magics. It just works for me. It's where I live inside my own head, and it's where I want my characters to live (I may be a bit guilty of reverse Mary-Sue-ism). A lot of people moan and complain about it, that it's overused, boring, or an unimaginative rip-off of Tolkien. Some of this may be true, but I would argue that there is also plenty of great fantasy out there that doesn't follow this formula. So much of it in fact, that I am surprised these complainers haven't tripped on it on their way to the forums (lame joke, I know). This is a problem to me: a bunch of loud-mouthed minority opinions that step on aspiring writer's dreams of writing the fiction they love.

Why should you ignore it? Because you are free to do as you wish, and there will always be enough readers to go around. But this isn't what I want to discuss. I want to explore the many options we have as writers in creating the world our characters live in. After all, you are the god of your story. Your word is law. Just make sure it's good stuff.

A lot of people start with setting, before anything else. And there's nothing wrong with that. Some major-hitting authors (I can't remember which at the moment, it might have been Orson Scott Card) have gone on record as saying they start with nothing but a map, then build everything else from there. There is no right or wrong (I personally start with a character first). Culture, politics, magic systems, and geography all have a part in Setting, so be thinking about all those things as you read on.

So you have this vague idea. Maybe its an image that struck you of a misty bridge built between clouds, or an Inn's warm kitchen set in a forest. Perhaps it's a smell that exists only in your head: the salty smell of a calm beach or the char-choked air of a burned-out city. The smallest things can spark a setting, you just have to build on that spark... or maybe a better analogy would be: fan that spark into roaring flames. Whatever.

It's sometimes difficult to explain the process of world building from a tiny idea, it happens extremely fast in my own head, and I'm sure most of you know what I mean. It's a process of exploring the surroundings of that calm beach from above, asking where it exists, why is it there. Are there people about? What do they do? The key is to ask questions of yourself. Then it's your job to make up the answers. To me, this process is incredibly enjoyable. It's pure make-believe and creation. Allow yourself to go wild, no holds barred. If you start out big and crazy, it's easy to reel yourself back in if need be, however, starting out too small and conservative can be troublesome. So explore those dusty corners of your brain, think back to when you were a kid and that one book about talking animals made you crazy (or whatever did the same for you). Why did it stick with you for so long? Use that feeling it gave you and run with it, making your own world in the process.

A word of caution that I had to learn the hard way: make sure everything makes sense. Your readers are willing to suspend their disbelief, but only so far. If you have floating pink mush balls for characters that live in someone's lower intestine, make sure every other detail fits with that. Don't break the illusion. It's hard to coordinate all the facts, so make a list, or write a small history book entry for your world. Use time lines or cork boards and note cards, whatever you are comfortable with. Don't be afraid to write pages of world-building.

On the other hand, don't. It works both ways. On my second book (after giving up the first one as a bad job) I went into it with the express intent to not do any world building. Any details were to come about in the actual pages. My goal was to put all my creative effort into the book itself, and not draw maps or make index entries for characters. And you know, it worked pretty well. I actually finished the first draft this time, in less than a month. This may not work for you, but don't be afraid to experiment.

In conclusion, there is no right or wrong way, just results. Find what works best for you, and do it. And have FUN.