So most of you might know what NaNoWriMo means, but for those of you who don't, it stands for National Novel Writing Month, and it takes place in November each year. NaNoPlaMo isn't really a thing, its something that Chuck Wendig made up, and I adopted. It stands for Nation Novel Planning Month, and it's what I want to focus on today.
First, some more about NaNoWriMo. The whole deal is that a whole bunch of writers (anyone really) commit to write a 50,000 word novel between November 1st and November 30th. It's somewhat official, in that you sign up on their website and if you succeed in the 50k words challenge, you win (you win nothing, really, but that's not the point). It's an interesting idea, and I've heard that it helps a lot of people actually finish a draft for the first time. While I don't have much interest in actually pursuing it this year (some of you might remember that I wrote The Sometimes Sword first draft, which was 60k words in 25 days, back in April), I did want to use the idea and frenzied atmosphere (internetsphere?) of the event.
The other day, I was reading on Terribleminds.com where Chuck was discussing the pros and cons of NaNoWriMo. In the blog he mentioned that many writers go into November with the idea that a starting gun goes off, and they then have to sprint to the end of a race, full tilt. He pointed out that, as NaNoWriMo isn't really a rule-based contest, there is nothing preventing thought and deliberation from taking part. This is where NaNoPlaMo comes into play. What if, instead of a sweaty mob-rush to the ribbon, there was a steadier, perhaps tea-and-crumpet filled stroll along a beautiful scenic forest path?
What I mean by this, is that a challenge to write a 50k-word novel has it's merits, but if you don't write something with potential to be more than that, it was a waste of time. Chuck pointed out that a smart writer would use October as NaNoPlaMo, or a month in which to plan your 50k-word book. Once you have it planned, go ahead and sprint through November, finish that first draft, but be prepared to keep working at it. Write a second draft, expand it as much as it needs.
But back to the reason I'm writing about this. I intend to write my new book's first draft in the space of two months (yeah, I know, it's not NaNoWriMo, but I already explained about that), to the tune of about 80-90k words. I will be participating in NaNoPlaMo in the month of October, making sure I have a solid foundation, thereby cutting down the amount of rewriting and revising I have to do (cause I seriously hate that stuff).
What about you? Have you ever done NaNoWriMo or are you planning to?
Showing posts with label steps. Show all posts
Showing posts with label steps. Show all posts
The excitement of a new book, and how I learned from the last one.
So I briefly posted that I was moving on from The Sometimes Sword, and I wanted to kind of dig in deeper and explain what I'm doing now.
After an initial decision to leave TSS as a stepping stone and nothing more, I have now amended my way of thinking, and decided to leave it as a work in progress for now, to be picked up at a later (much later) date. Right now I need to focus on improving my craft, and while useful, editing an old story isn't working toward that end.
So I've decided to start a new book, this time in a different way. In the post about My Beginnings, I talked about how I started TSS with absolutely no world building or character development. That was the direct opposite to my first work where I world-builded the crap out of it (and that failed horribly). With this book, I am seeking a balance between the two methods. I want to have a more engaging plot and conflict, along with a more detailed and fleshed out world. This requires some basic world-details and plotting before hand. However, just as with TSS, I want the focus to be character and I will continue to steer toward that. Another important point is that of Discovery with a capital "d". I find that if I world-build too much, I lose my own sense of excitement and discovery as I write and garden the book. So yeah, that's something to keep in mind also.
Really, I want this post to be aimed at what TSS did for me as a writer, and what I can take away from it. I won't go into the specific details, but I want to highlight the process I used to make sure I learned all I could from it.
First, I wrote down a list of fundamental flaws withing TSS. (I used a giant 24x16 whiteboard. I have three of them, and seriously, they are so useful.) Then I had Becky and my alpha readers Travis and Robyn write up a list on another board, this time with everything that was good in the book.
Once I had both lists hanging on the wall, Becky and I went through them and defined the underlying issues/successes of each. I transferred them to a computer document and began to explore the methods of fixing/achieving each. This way, I essentially made a writer's guide for myself, allowing me to build a better book the next time around.
I'm in the middle of some foundational world building, and hopefully at the start of next week I'll begin writing the first draft. I'm excited to start this new project, and hopefully I'll experience the same level of improvement as I did when I first started TSS.
What are you working on right now?
After an initial decision to leave TSS as a stepping stone and nothing more, I have now amended my way of thinking, and decided to leave it as a work in progress for now, to be picked up at a later (much later) date. Right now I need to focus on improving my craft, and while useful, editing an old story isn't working toward that end.
So I've decided to start a new book, this time in a different way. In the post about My Beginnings, I talked about how I started TSS with absolutely no world building or character development. That was the direct opposite to my first work where I world-builded the crap out of it (and that failed horribly). With this book, I am seeking a balance between the two methods. I want to have a more engaging plot and conflict, along with a more detailed and fleshed out world. This requires some basic world-details and plotting before hand. However, just as with TSS, I want the focus to be character and I will continue to steer toward that. Another important point is that of Discovery with a capital "d". I find that if I world-build too much, I lose my own sense of excitement and discovery as I write and garden the book. So yeah, that's something to keep in mind also.
Really, I want this post to be aimed at what TSS did for me as a writer, and what I can take away from it. I won't go into the specific details, but I want to highlight the process I used to make sure I learned all I could from it.
First, I wrote down a list of fundamental flaws withing TSS. (I used a giant 24x16 whiteboard. I have three of them, and seriously, they are so useful.) Then I had Becky and my alpha readers Travis and Robyn write up a list on another board, this time with everything that was good in the book.
Once I had both lists hanging on the wall, Becky and I went through them and defined the underlying issues/successes of each. I transferred them to a computer document and began to explore the methods of fixing/achieving each. This way, I essentially made a writer's guide for myself, allowing me to build a better book the next time around.
I'm in the middle of some foundational world building, and hopefully at the start of next week I'll begin writing the first draft. I'm excited to start this new project, and hopefully I'll experience the same level of improvement as I did when I first started TSS.
What are you working on right now?
Time to get back to "The Sometimes Sword".
So like I said in a previous post, it's been a while since I did anything meaningful in my book. With college, a blog (yeah, I know), and the odd video game, my free time has been too full. So out goes the video games (except maybe the weekends), and I think I'll cut my blog posts down to one every other day or so.
On another note, Writing Excuses had an excellent cast today. Recorded at Worldcon, they had a transsexual (female to male) author on as a guest to talk about gender roles, specifically in fantasy. It was actually pretty interesting, and I found some things that I'd like to modify about my own work. Take a listen.
Tomorrow I will try to make a full post, subject unknown. Do you have anything you want to talk about?
On another note, Writing Excuses had an excellent cast today. Recorded at Worldcon, they had a transsexual (female to male) author on as a guest to talk about gender roles, specifically in fantasy. It was actually pretty interesting, and I found some things that I'd like to modify about my own work. Take a listen.
Tomorrow I will try to make a full post, subject unknown. Do you have anything you want to talk about?
Discovering Setting.
I'm unashamedly fond of the stereotypical fantasy setting: a pseudo middle-earth/medieval land ruled by kings and fought over by powerful magics. It just works for me. It's where I live inside my own head, and it's where I want my characters to live (I may be a bit guilty of reverse Mary-Sue-ism). A lot of people moan and complain about it, that it's overused, boring, or an unimaginative rip-off of Tolkien. Some of this may be true, but I would argue that there is also plenty of great fantasy out there that doesn't follow this formula. So much of it in fact, that I am surprised these complainers haven't tripped on it on their way to the forums (lame joke, I know). This is a problem to me: a bunch of loud-mouthed minority opinions that step on aspiring writer's dreams of writing the fiction they love.
Why should you ignore it? Because you are free to do as you wish, and there will always be enough readers to go around. But this isn't what I want to discuss. I want to explore the many options we have as writers in creating the world our characters live in. After all, you are the god of your story. Your word is law. Just make sure it's good stuff.
A lot of people start with setting, before anything else. And there's nothing wrong with that. Some major-hitting authors (I can't remember which at the moment, it might have been Orson Scott Card) have gone on record as saying they start with nothing but a map, then build everything else from there. There is no right or wrong (I personally start with a character first). Culture, politics, magic systems, and geography all have a part in Setting, so be thinking about all those things as you read on.
So you have this vague idea. Maybe its an image that struck you of a misty bridge built between clouds, or an Inn's warm kitchen set in a forest. Perhaps it's a smell that exists only in your head: the salty smell of a calm beach or the char-choked air of a burned-out city. The smallest things can spark a setting, you just have to build on that spark... or maybe a better analogy would be: fan that spark into roaring flames. Whatever.
It's sometimes difficult to explain the process of world building from a tiny idea, it happens extremely fast in my own head, and I'm sure most of you know what I mean. It's a process of exploring the surroundings of that calm beach from above, asking where it exists, why is it there. Are there people about? What do they do? The key is to ask questions of yourself. Then it's your job to make up the answers. To me, this process is incredibly enjoyable. It's pure make-believe and creation. Allow yourself to go wild, no holds barred. If you start out big and crazy, it's easy to reel yourself back in if need be, however, starting out too small and conservative can be troublesome. So explore those dusty corners of your brain, think back to when you were a kid and that one book about talking animals made you crazy (or whatever did the same for you). Why did it stick with you for so long? Use that feeling it gave you and run with it, making your own world in the process.
A word of caution that I had to learn the hard way: make sure everything makes sense. Your readers are willing to suspend their disbelief, but only so far. If you have floating pink mush balls for characters that live in someone's lower intestine, make sure every other detail fits with that. Don't break the illusion. It's hard to coordinate all the facts, so make a list, or write a small history book entry for your world. Use time lines or cork boards and note cards, whatever you are comfortable with. Don't be afraid to write pages of world-building.
On the other hand, don't. It works both ways. On my second book (after giving up the first one as a bad job) I went into it with the express intent to not do any world building. Any details were to come about in the actual pages. My goal was to put all my creative effort into the book itself, and not draw maps or make index entries for characters. And you know, it worked pretty well. I actually finished the first draft this time, in less than a month. This may not work for you, but don't be afraid to experiment.
In conclusion, there is no right or wrong way, just results. Find what works best for you, and do it. And have FUN.
So you want to begin writing, but don't know where to begin? (Part One: Character)
At some point, you just gotta realize what you want. More than that, you need to accept it (as my brother once told me). Some people want to draw comics, others want to paint, some people want to be in a band, and some people want to write. Obviously it's the latter I want to talk about; all you people out there who have a story to tell, even if you don't know it. I'm talking about all you who spend hours day-dreaming about the book you just read, or the people who can't play an rpg without filling their heads with character back story (among other things).With this post I hope to answer some questions you might have, not just about how you should do things, but if the way you're already doing things is correct. When I first started, it wasn't like I had no idea what I was doing, I was simply in the dark as to the best way to do things (you'll find that there are no right or wrong ways generally). I hope to smooth out some of those worries and most of all, get you started in the wonderful world of writing.
I don't claim to be an expert, but here are some things that I wish I had known when I first started:
Character
To me, it's important to begin with character. The best stories are about people, and what they do, not what's done to them. Writers often spend a lot of time obsessing over this part of the writing process, and for good reason. Your main characters are important in establishing your voice, or the tone your writing will (hopefully) make your work instantly recognizable.
When I started The Sometimes Sword (my novel-in-progress), I had an archetype in mind (ie: the Sage Wizard, the Farmboy, the Evil Overlord, etc.) that I wanted to write about and that was it. I didn't even have a name. So for me, discovering the type of character (see above) was the first order of business. You have to decide who you want to write about. A lot goes into considering this. How many times has the Farmboy been featured? Star Wars (Luke Skywalker), The Lord of the Rings (Frodo Baggins), Arabian Nights (Aladdin), and many others. Its the rags-to-riches, young-hero-saves-the-day story, and we love that stuff. But is it what you want to write about? (For me, it was).
What about the Sage Wizard? This one is almost as easy to list. Star Wars again (Obi-Wan), The Lord of the Rings (Gandalf the Grey, and later White), The Sword of Truth (Zedd), The Prydain Chronicles (Dalben the Enchanter), and so on. While this archetype makes a good side character, feel free to make it your protagonist. There are no rules, just don't copy and paste. Remember, an archetype is one thing, a cliche is another. (Writing Excuses does an excellent job of defining the difference.)
We all know what the Evil Overlord is. Sauron from The Lord of the Rings, Emperor Palpatine from Star Wars, Darken Rahl from The Sword of Truth, and many, many others. He is the quintessential bad guy that ruins the protagonist's life and threatens the world or universe or whatever. Very hard to write from their point of view, but feel free to try. The worst that can happen is failure. Really. It's all a learning experience.
There are others (spend some time learning about them), all wonderful types to form your character from. Pick one that resonates with you and find what is unique about your Farmboy (or whatever you happen to choose). You will never write a completely original character, but that's not the point. Just like real people, characters follow certain traits and sometimes stereotypes. It's okay. Just make sure he/she doesn't blend into the crowd.
That brings me to another point, a quick one. Don't be afraid to write the opposite gender, of that's what you want. My first book attempt featured a female protagonist, and though rocky at first, it wasn't as hard as I had thought. My current book shares time equally between a male and female character, and (I've been told) that it works just fine. Go for it. You might just find that you understand more about the opposite gender than you thought.
Moving on to one of my favorite parts of starting a character: names. It doesn't matter. Seriously.
Okay, okay, I'll talk about it. I really do enjoy picking names. It's like having a baby, without the messy diapers and nine months of vomiting. Names help us connect to the person that is the character. It gives them identity. Feel free to experiment and go wild. Have fun. Just try not to obsess over it. Chances are (very high) that you will end up changing even the main character's name. I've done it several times across both books. It happens. Keep in mind also, that you want the reader to be able to recognize the names in your work, and try to keep the apostrophes to a minimum (in my opinion). Another thing to consider is the culture your character is based in (culture is another thing entirely, one I will try to touch on in a later post). If you have a seafaring culture, consider some nautical sounding names, or if your protagonist lives underground, perhaps they have earthy, rocky names. You can't really go wrong, but you can be more right.
One more note on names. If your culture uses surnames, try to think of them before you get 30k words in (just a bit of advice from experience).
Another thing I want to talk about is quirks. I'm sure you have all heard the term, and unfortunately sometimes we get the wrong idea. A quirk doesn't have to be a nervous tick that you mention every other sentence (in fact, please don't). It can be anything that sets your character apart, that makes him instantly identifiable. It could be the way a soldier touches the hilt of his sword, or the way a girl tosses her hair (this one can be overused also, so be careful). Quirks make your characters more human (or elvish, whatever), and while some may be subtle, your reader will pick up on them.
To sum this all up, feel free to start your writing project with a character. Feel free to name them, and spend time doing it. Be aware of what archetype you are writing into, and make them real (remember, unique is impossible). Focus your story on character, and you won't go wrong.
Tomorrow's post will be about Setting. Which I am looking forward to.
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